2017-02-22 6 views
0

は、私は、より具体的には、この例では、データの可視化のためのd3.jsフレームワークを使用しようとしています: d3.js Githubページでホストされている場合の例は機能しませんか?

http://bl.ocks.org/brattonc/5e5ce9beee483220e2f6

私がコミットし、私のgithubのリポジトリに公開

、ゲージのバーが表示されません。

ただし、htmljsファイルをローカルで開くと正常に動作します。ここで

index.html次のとおりです。ここで

<!DOCTYPE html> 
<html> 
<head lang="en"> 
    <meta charset="UTF-8"> 
    <title></title> 
    <script src="http://d3js.org/d3.v3.min.js" language="JavaScript"></script> 
    <script src="liquidFillGauge.js" language="JavaScript"></script> 
    <style> 
     .liquidFillGaugeText { font-family: Helvetica; font-weight: bold; } 
    </style> 
</head> 
<body> 
<svg id="fillgauge1" width="97%" height="250" onclick="gauge1.update(NewValue());"></svg> 
<svg id="fillgauge2" width="19%" height="200" onclick="gauge2.update(NewValue());"></svg> 
<svg id="fillgauge3" width="19%" height="200" onclick="gauge3.update(NewValue());"></svg> 
<svg id="fillgauge4" width="19%" height="200" onclick="gauge4.update(NewValue());"></svg> 
<svg id="fillgauge5" width="19%" height="200" onclick="gauge5.update(NewValue());"></svg> 
<svg id="fillgauge6" width="19%" height="200" onclick="gauge6.update(NewValue());"></svg> 
<script language="JavaScript"> 
    var gauge1 = loadLiquidFillGauge("fillgauge1", 55); 
    var config1 = liquidFillGaugeDefaultSettings(); 
    config1.circleColor = "#FF7777"; 
    config1.textColor = "#FF4444"; 
    config1.waveTextColor = "#FFAAAA"; 
    config1.waveColor = "#FFDDDD"; 
    config1.circleThickness = 0.2; 
    config1.textVertPosition = 0.2; 
    config1.waveAnimateTime = 1000; 
    var gauge2= loadLiquidFillGauge("fillgauge2", 28, config1); 
    var config2 = liquidFillGaugeDefaultSettings(); 
    config2.circleColor = "#D4AB6A"; 
    config2.textColor = "#553300"; 
    config2.waveTextColor = "#805615"; 
    config2.waveColor = "#AA7D39"; 
    config2.circleThickness = 0.1; 
    config2.circleFillGap = 0.2; 
    config2.textVertPosition = 0.8; 
    config2.waveAnimateTime = 2000; 
    config2.waveHeight = 0.3; 
    config2.waveCount = 1; 
    var gauge3 = loadLiquidFillGauge("fillgauge3", 60.1, config2); 
    var config3 = liquidFillGaugeDefaultSettings(); 
    config3.textVertPosition = 0.8; 
    config3.waveAnimateTime = 5000; 
    config3.waveHeight = 0.15; 
    config3.waveAnimate = false; 
    config3.waveOffset = 0.25; 
    config3.valueCountUp = false; 
    config3.displayPercent = false; 
    var gauge4 = loadLiquidFillGauge("fillgauge4", 50, config3); 
    var config4 = liquidFillGaugeDefaultSettings(); 
    config4.circleThickness = 0.15; 
    config4.circleColor = "#808015"; 
    config4.textColor = "#555500"; 
    config4.waveTextColor = "#FFFFAA"; 
    config4.waveColor = "#AAAA39"; 
    config4.textVertPosition = 0.8; 
    config4.waveAnimateTime = 1000; 
    config4.waveHeight = 0.05; 
    config4.waveAnimate = true; 
    config4.waveRise = false; 
    config4.waveHeightScaling = false; 
    config4.waveOffset = 0.25; 
    config4.textSize = 0.75; 
    config4.waveCount = 3; 
    var gauge5 = loadLiquidFillGauge("fillgauge5", 60.44, config4); 
    var config5 = liquidFillGaugeDefaultSettings(); 
    config5.circleThickness = 0.4; 
    config5.circleColor = "#6DA398"; 
    config5.textColor = "#0E5144"; 
    config5.waveTextColor = "#6DA398"; 
    config5.waveColor = "#246D5F"; 
    config5.textVertPosition = 0.52; 
    config5.waveAnimateTime = 5000; 
    config5.waveHeight = 0; 
    config5.waveAnimate = false; 
    config5.waveCount = 2; 
    config5.waveOffset = 0.25; 
    config5.textSize = 1.2; 
    config5.minValue = 30; 
    config5.maxValue = 150 
    config5.displayPercent = false; 
    var gauge6 = loadLiquidFillGauge("fillgauge6", 120, config5); 

    function NewValue(){ 
     if(Math.random() > .5){ 
      return Math.round(Math.random()*100); 
     } else { 
      return (Math.random()*100).toFixed(1); 
     } 
    } 
</script> 
</body> 
</html> 

liquidFillGauge.js題しjsの外部ファイルです:

/*! 
* @license Open source under BSD 2-clause (http://choosealicense.com/licenses/bsd-2-clause/) 
* Copyright (c) 2015, Curtis Bratton 
* All rights reserved. 
* 
* Liquid Fill Gauge v1.1 
*/ 
function liquidFillGaugeDefaultSettings(){ 
    return { 
     minValue: 0, // The gauge minimum value. 
     maxValue: 100, // The gauge maximum value. 
     circleThickness: 0.05, // The outer circle thickness as a percentage of it's radius. 
     circleFillGap: 0.05, // The size of the gap between the outer circle and wave circle as a percentage of the outer circles radius. 
     circleColor: "#178BCA", // The color of the outer circle. 
     waveHeight: 0.05, // The wave height as a percentage of the radius of the wave circle. 
     waveCount: 1, // The number of full waves per width of the wave circle. 
     waveRiseTime: 1000, // The amount of time in milliseconds for the wave to rise from 0 to it's final height. 
     waveAnimateTime: 18000, // The amount of time in milliseconds for a full wave to enter the wave circle. 
     waveRise: true, // Control if the wave should rise from 0 to it's full height, or start at it's full height. 
     waveHeightScaling: true, // Controls wave size scaling at low and high fill percentages. When true, wave height reaches it's maximum at 50% fill, and minimum at 0% and 100% fill. This helps to prevent the wave from making the wave circle from appear totally full or empty when near it's minimum or maximum fill. 
     waveAnimate: true, // Controls if the wave scrolls or is static. 
     waveColor: "#178BCA", // The color of the fill wave. 
     waveOffset: 0, // The amount to initially offset the wave. 0 = no offset. 1 = offset of one full wave. 
     textVertPosition: .5, // The height at which to display the percentage text withing the wave circle. 0 = bottom, 1 = top. 
     textSize: 1, // The relative height of the text to display in the wave circle. 1 = 50% 
     valueCountUp: true, // If true, the displayed value counts up from 0 to it's final value upon loading. If false, the final value is displayed. 
     displayPercent: true, // If true, a % symbol is displayed after the value. 
     textColor: "#045681", // The color of the value text when the wave does not overlap it. 
     waveTextColor: "#A4DBf8" // The color of the value text when the wave overlaps it. 
    }; 
} 

function loadLiquidFillGauge(elementId, value, config) { 
    if(config == null) config = liquidFillGaugeDefaultSettings(); 

    var gauge = d3.select("#" + elementId); 
    var radius = Math.min(parseInt(gauge.style("width")), parseInt(gauge.style("height")))/2; 
    var locationX = parseInt(gauge.style("width"))/2 - radius; 
    var locationY = parseInt(gauge.style("height"))/2 - radius; 
    var fillPercent = Math.max(config.minValue, Math.min(config.maxValue, value))/config.maxValue; 

    var waveHeightScale; 
    if(config.waveHeightScaling){ 
     waveHeightScale = d3.scale.linear() 
      .range([0,config.waveHeight,0]) 
      .domain([0,50,100]); 
    } else { 
     waveHeightScale = d3.scale.linear() 
      .range([config.waveHeight,config.waveHeight]) 
      .domain([0,100]); 
    } 

    var textPixels = (config.textSize*radius/2); 
    var textFinalValue = parseFloat(value).toFixed(2); 
    var textStartValue = config.valueCountUp?config.minValue:textFinalValue; 
    var percentText = config.displayPercent?"%":""; 
    var circleThickness = config.circleThickness * radius; 
    var circleFillGap = config.circleFillGap * radius; 
    var fillCircleMargin = circleThickness + circleFillGap; 
    var fillCircleRadius = radius - fillCircleMargin; 
    var waveHeight = fillCircleRadius*waveHeightScale(fillPercent*100); 

    var waveLength = fillCircleRadius*2/config.waveCount; 
    var waveClipCount = 1+config.waveCount; 
    var waveClipWidth = waveLength*waveClipCount; 

    // Rounding functions so that the correct number of decimal places is always displayed as the value counts up. 
    var textRounder = function(value){ return Math.round(value); }; 
    if(parseFloat(textFinalValue) != parseFloat(textRounder(textFinalValue))){ 
     textRounder = function(value){ return parseFloat(value).toFixed(1); }; 
    } 
    if(parseFloat(textFinalValue) != parseFloat(textRounder(textFinalValue))){ 
     textRounder = function(value){ return parseFloat(value).toFixed(2); }; 
    } 

    // Data for building the clip wave area. 
    var data = []; 
    for(var i = 0; i <= 40*waveClipCount; i++){ 
     data.push({x: i/(40*waveClipCount), y: (i/(40))}); 
    } 

    // Scales for drawing the outer circle. 
    var gaugeCircleX = d3.scale.linear().range([0,2*Math.PI]).domain([0,1]); 
    var gaugeCircleY = d3.scale.linear().range([0,radius]).domain([0,radius]); 

    // Scales for controlling the size of the clipping path. 
    var waveScaleX = d3.scale.linear().range([0,waveClipWidth]).domain([0,1]); 
    var waveScaleY = d3.scale.linear().range([0,waveHeight]).domain([0,1]); 

    // Scales for controlling the position of the clipping path. 
    var waveRiseScale = d3.scale.linear() 
     // The clipping area size is the height of the fill circle + the wave height, so we position the clip wave 
     // such that the it will overlap the fill circle at all when at 0%, and will totally cover the fill 
     // circle at 100%. 
     .range([(fillCircleMargin+fillCircleRadius*2+waveHeight),(fillCircleMargin-waveHeight)]) 
     .domain([0,1]); 
    var waveAnimateScale = d3.scale.linear() 
     .range([0, waveClipWidth-fillCircleRadius*2]) // Push the clip area one full wave then snap back. 
     .domain([0,1]); 

    // Scale for controlling the position of the text within the gauge. 
    var textRiseScaleY = d3.scale.linear() 
     .range([fillCircleMargin+fillCircleRadius*2,(fillCircleMargin+textPixels*0.7)]) 
     .domain([0,1]); 

    // Center the gauge within the parent SVG. 
    var gaugeGroup = gauge.append("g") 
     .attr('transform','translate('+locationX+','+locationY+')'); 

    // Draw the outer circle. 
    var gaugeCircleArc = d3.svg.arc() 
     .startAngle(gaugeCircleX(0)) 
     .endAngle(gaugeCircleX(1)) 
     .outerRadius(gaugeCircleY(radius)) 
     .innerRadius(gaugeCircleY(radius-circleThickness)); 
    gaugeGroup.append("path") 
     .attr("d", gaugeCircleArc) 
     .style("fill", config.circleColor) 
     .attr('transform','translate('+radius+','+radius+')'); 

    // Text where the wave does not overlap. 
    var text1 = gaugeGroup.append("text") 
     .text(textRounder(textStartValue) + percentText) 
     .attr("class", "liquidFillGaugeText") 
     .attr("text-anchor", "middle") 
     .attr("font-size", textPixels + "px") 
     .style("fill", config.textColor) 
     .attr('transform','translate('+radius+','+textRiseScaleY(config.textVertPosition)+')'); 

    // The clipping wave area. 
    var clipArea = d3.svg.area() 
     .x(function(d) { return waveScaleX(d.x); }) 
     .y0(function(d) { return waveScaleY(Math.sin(Math.PI*2*config.waveOffset*-1 + Math.PI*2*(1-config.waveCount) + d.y*2*Math.PI));}) 
     .y1(function(d) { return (fillCircleRadius*2 + waveHeight); }); 
    var waveGroup = gaugeGroup.append("defs") 
     .append("clipPath") 
     .attr("id", "clipWave" + elementId); 
    var wave = waveGroup.append("path") 
     .datum(data) 
     .attr("d", clipArea) 
     .attr("T", 0); 

    // The inner circle with the clipping wave attached. 
    var fillCircleGroup = gaugeGroup.append("g") 
     .attr("clip-path", "url(#clipWave" + elementId + ")"); 
    fillCircleGroup.append("circle") 
     .attr("cx", radius) 
     .attr("cy", radius) 
     .attr("r", fillCircleRadius) 
     .style("fill", config.waveColor); 

    // Text where the wave does overlap. 
    var text2 = fillCircleGroup.append("text") 
     .text(textRounder(textStartValue) + percentText) 
     .attr("class", "liquidFillGaugeText") 
     .attr("text-anchor", "middle") 
     .attr("font-size", textPixels + "px") 
     .style("fill", config.waveTextColor) 
     .attr('transform','translate('+radius+','+textRiseScaleY(config.textVertPosition)+')'); 

    // Make the value count up. 
    if(config.valueCountUp){ 
     var textTween = function(){ 
      var i = d3.interpolate(this.textContent, textFinalValue); 
      return function(t) { this.textContent = textRounder(i(t)) + percentText; } 
     }; 
     text1.transition() 
      .duration(config.waveRiseTime) 
      .tween("text", textTween); 
     text2.transition() 
      .duration(config.waveRiseTime) 
      .tween("text", textTween); 
    } 

    // Make the wave rise. wave and waveGroup are separate so that horizontal and vertical movement can be controlled independently. 
    var waveGroupXPosition = fillCircleMargin+fillCircleRadius*2-waveClipWidth; 
    if(config.waveRise){ 
     waveGroup.attr('transform','translate('+waveGroupXPosition+','+waveRiseScale(0)+')') 
      .transition() 
      .duration(config.waveRiseTime) 
      .attr('transform','translate('+waveGroupXPosition+','+waveRiseScale(fillPercent)+')') 
      .each("start", function(){ wave.attr('transform','translate(1,0)'); }); // This transform is necessary to get the clip wave positioned correctly when waveRise=true and waveAnimate=false. The wave will not position correctly without this, but it's not clear why this is actually necessary. 
    } else { 
     waveGroup.attr('transform','translate('+waveGroupXPosition+','+waveRiseScale(fillPercent)+')'); 
    } 

    if(config.waveAnimate) animateWave(); 

    function animateWave() { 
     wave.attr('transform','translate('+waveAnimateScale(wave.attr('T'))+',0)'); 
     wave.transition() 
      .duration(config.waveAnimateTime * (1-wave.attr('T'))) 
      .ease('linear') 
      .attr('transform','translate('+waveAnimateScale(1)+',0)') 
      .attr('T', 1) 
      .each('end', function(){ 
       wave.attr('T', 0); 
       animateWave(config.waveAnimateTime); 
      }); 
    } 

    function GaugeUpdater(){ 
     this.update = function(value){ 
      var newFinalValue = parseFloat(value).toFixed(2); 
      var textRounderUpdater = function(value){ return Math.round(value); }; 
      if(parseFloat(newFinalValue) != parseFloat(textRounderUpdater(newFinalValue))){ 
       textRounderUpdater = function(value){ return parseFloat(value).toFixed(1); }; 
      } 
      if(parseFloat(newFinalValue) != parseFloat(textRounderUpdater(newFinalValue))){ 
       textRounderUpdater = function(value){ return parseFloat(value).toFixed(2); }; 
      } 

      var textTween = function(){ 
       var i = d3.interpolate(this.textContent, parseFloat(value).toFixed(2)); 
       return function(t) { this.textContent = textRounderUpdater(i(t)) + percentText; } 
      }; 

      text1.transition() 
       .duration(config.waveRiseTime) 
       .tween("text", textTween); 
      text2.transition() 
       .duration(config.waveRiseTime) 
       .tween("text", textTween); 

      var fillPercent = Math.max(config.minValue, Math.min(config.maxValue, value))/config.maxValue; 
      var waveHeight = fillCircleRadius*waveHeightScale(fillPercent*100); 
      var waveRiseScale = d3.scale.linear() 
       // The clipping area size is the height of the fill circle + the wave height, so we position the clip wave 
       // such that the it will overlap the fill circle at all when at 0%, and will totally cover the fill 
       // circle at 100%. 
       .range([(fillCircleMargin+fillCircleRadius*2+waveHeight),(fillCircleMargin-waveHeight)]) 
       .domain([0,1]); 
      var newHeight = waveRiseScale(fillPercent); 
      var waveScaleX = d3.scale.linear().range([0,waveClipWidth]).domain([0,1]); 
      var waveScaleY = d3.scale.linear().range([0,waveHeight]).domain([0,1]); 
      var newClipArea; 
      if(config.waveHeightScaling){ 
       newClipArea = d3.svg.area() 
        .x(function(d) { return waveScaleX(d.x); }) 
        .y0(function(d) { return waveScaleY(Math.sin(Math.PI*2*config.waveOffset*-1 + Math.PI*2*(1-config.waveCount) + d.y*2*Math.PI));}) 
        .y1(function(d) { return (fillCircleRadius*2 + waveHeight); }); 
      } else { 
       newClipArea = clipArea; 
      } 

      var newWavePosition = config.waveAnimate?waveAnimateScale(1):0; 
      wave.transition() 
       .duration(0) 
       .transition() 
       .duration(config.waveAnimate?(config.waveAnimateTime * (1-wave.attr('T'))):(config.waveRiseTime)) 
       .ease('linear') 
       .attr('d', newClipArea) 
       .attr('transform','translate('+newWavePosition+',0)') 
       .attr('T','1') 
       .each("end", function(){ 
        if(config.waveAnimate){ 
         wave.attr('transform','translate('+waveAnimateScale(0)+',0)'); 
         animateWave(config.waveAnimateTime); 
        } 
       }); 
      waveGroup.transition() 
       .duration(config.waveRiseTime) 
       .attr('transform','translate('+waveGroupXPosition+','+newHeight+')') 
     } 
    } 

    return new GaugeUpdater(); 
} 

あなたはgithubのリポジトリにこれをコミットし、あなたのhttps://xxxx.github.io URLに行けば、ゲージがします見えない。これをローカルで開くと、ゲージが表示されます。

+0

ここにあまり情報はありません。コンソールエラーを投稿すると便利です。また、比較のためGithubページリンクを提供することは素晴らしいことです。 – Potter

+0

私はgithubページでd3グラフを実行しているので、間違いなくgithubページとは関係ありません。コンソールエラーを探してみてください。それらはより役に立ちます。 – sparta93

+0

コンソールログを見ることをお勧めしていただきありがとうございます。問題を確認できました。 –

答えて

0

コンソールログエラー:混在コンテンツ:xxxx/d3liquidfillgauge/index.htmlのページがHTTPS経由で読み込まれましたが、安全でないスクリプト 'd3js.org/d3.v3.min.js';が要求されました。このリクエストはブロックされました。 HTTPS経由でコンテンツを配信する必要があります。

すべてのCDNとスクリプトにhttpsを適用する必要があります。

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