基本的に数日間、私は矢印キーで自分の「スーパーマン」オブジェクトを移動させたキーリスナーを見つけようとしています。これは、「動く」道を描くときの私のwhileループの間にI/* */outが働いているときだけ機能します。コメントを外してプログラムを実行すると、スーパーマンは動かず、ループが画像よりも優先順位が高いためと考えています。私は、画像の優先順位をスレッディングするのに助けが必要だと思っています。ヘルプは非常に感謝しています。イメージを優先的にループに描く方法描画の背景
// The "CPT" class.
import java.applet.*;
import java.awt.*;
import java.awt.Image;
import java.awt.event.*;
import javax.swing.*;
import java.lang.Runnable;
import java.lang.Thread;
public class CPT extends Applet implements KeyListener
{
// Place instance variables here
Image myImage;
int x = 100, y = 200;
public void init()
{
myImage = getImage (getCodeBase(), "SuperMan.png");
System.out.println (getCodeBase());
addKeyListener (this);
// Place the body of the initialization method here
} // init method
public void paint (Graphics g)
{
//Drawing sky
g.setColor (new Color (150, 150, 254));
g.fillRect (0, 0, 1000, 500);
//Drawing floor
g.setColor (Color.black);
g.fillRect (0, 500, 1000, 150);
//Drawing road lines
//g.fillRect (
//Drawing Sun
g.setColor (Color.yellow);
g.fillOval (800, 50, 75, 75);
//Drawing Birds
g.setColor (Color.black);
g.drawArc (100, 75, 25, 25, 0, 180);
g.drawArc (125, 75, 25, 25, 0, 180);
g.drawArc (175, 85, 25, 25, 0, 180);
g.drawArc (200, 85, 25, 25, 0, 180);
g.drawArc (250, 65, 25, 25, 0, 180);
g.drawArc (275, 65, 25, 25, 0, 180);
//Drawing Smaller Birds
g.drawArc (125, 55, 15, 15, 0, 180);
g.drawArc (140, 55, 15, 15, 0, 180);
while (true)
{
g.setColor (Color.black);
g.fillRect (-30, 575, 80, 25);
g.fillRect (120, 575, 80, 25);
g.fillRect (270, 575, 80, 25);
g.fillRect (420, 575, 80, 25);
g.fillRect (570, 575, 80, 25);
g.fillRect (720, 575, 80, 25);
g.fillRect (870, 575, 80, 25);
//first blocks
g.setColor (Color.yellow);
g.fillRect (50, 575, 80, 25);
g.fillRect (200, 575, 80, 25);
g.fillRect (350, 575, 80, 25);
g.fillRect (500, 575, 80, 25);
g.fillRect (650, 575, 80, 25);
g.fillRect (800, 575, 80, 25);
g.fillRect (950, 575, 80, 25);
for (int k = 0 ; k < 100000000 ; k++)
;
//second blocks
g.setColor (Color.black);
g.fillRect (50, 575, 80, 25);
g.fillRect (200, 575, 80, 25);
g.fillRect (350, 575, 80, 25);
g.fillRect (500, 575, 80, 25);
g.fillRect (650, 575, 80, 25);
g.fillRect (800, 575, 80, 25);
g.fillRect (950, 575, 80, 25);
g.setColor (Color.orange);
g.fillRect (10, 575, 80, 25);
g.fillRect (160, 575, 80, 25);
g.fillRect (310, 575, 80, 25);
g.fillRect (460, 575, 80, 25);
g.fillRect (610, 575, 80, 25);
g.fillRect (760, 575, 80, 25);
g.fillRect (910, 575, 80, 25);
for (int z = 0 ; z < 100000000 ; z++)
;
//third blocks
g.setColor (Color.black);
g.fillRect (10, 575, 80, 25);
g.fillRect (160, 575, 80, 25);
g.fillRect (310, 575, 80, 25);
g.fillRect (460, 575, 80, 25);
g.fillRect (610, 575, 80, 25);
g.fillRect (760, 575, 80, 25);
g.fillRect (910, 575, 80, 25);
g.setColor (Color.yellow);
g.fillRect (-30, 575, 80, 25);
g.fillRect (120, 575, 80, 25);
g.fillRect (270, 575, 80, 25);
g.fillRect (420, 575, 80, 25);
g.fillRect (570, 575, 80, 25);
g.fillRect (720, 575, 80, 25);
g.fillRect (870, 575, 80, 25);
for (int t = 0 ; t < 100000000 ; t++)
;
g.drawImage (myImage, x, y, 100, 40, this);
}
} // paint method
public void keyReleased (KeyEvent e)
{
}
public void keyPressed (KeyEvent e)
{
if (e.getKeyCode() == KeyEvent.VK_RIGHT)
{
// System.out.println ("Right Key Pressed");
x += 10;
}
if (e.getKeyCode() == KeyEvent.VK_LEFT)
{
// System.out.println ("Left Key Pressed");
x -= 10;
}
if (e.getKeyCode() == KeyEvent.VK_UP)
{
y -= 10;
}
if (e.getKeyCode() == KeyEvent.VK_DOWN)
{
y+=10;
}
repaint();
}
public void keyTyped (KeyEvent e)
{
}
} // CPT class