2017-08-22 13 views
0

技術者またはクライアントが署名用に使用するキャンバスを追加したページがあります。私はそれを働かせ、キャンバスの中に描くことができました。しかし、ページを少し下にスクロールすると、描画が開始される位置がマウスのポイントよりも高くなります。ページをもう一度上にスクロールすると、描画が開始される位置はマウスの点に直接戻ります。キャンバス内のマウスの位置が正しくないページがスクロールしたときに正しく表示されない

ページがスクロールされているかどうかにかかわらず、XとYの正しい位置を取得する方法を教えてください。

これは私がやったことです:

HTML:

<body onload="init();"> 
    <div id="dialogSignature" runat="server" style="padding-top:10px; display:none; "> 
    <canvas id="myCanvas" width="400" height="200" style="border:2px solid;"></canvas> 
     <img id="canvasimg" style="position:absolute;top:10%;left:52%;" style="display:none;"> 
    </body> 


     <table> 
      <tr> 
       <td> 
        <input type="button" value="Clear" id="clr" size="23" onclick="erase()" class="myButton" > 
       </td> 
       <td> 
        <button class="myButton" onclick="javascript:UploadPic();return false;">Sumbit</button> 
       </td> 
      </tr> 
     </table> 
     <asp:Label ID="lblText" runat="server" Text="Label" Visible="false"></asp:Label> 
     <asp:Label ID="lblScopeIdentity" runat="server" Text="sss" Visible="false"></asp:Label> 
    </div> 

Javascriptを:以下

<script type="text/javascript"> 

    var canvas, ctx, flag = false, 
     prevX = 0, 
     currX = 0, 
     prevY = 0, 
     currY = 0, 
     dot_flag = false; 

    var x = "black", 
     y = 2; 

    function init() { 
     canvas = document.getElementById('myCanvas'); 
     ctx = canvas.getContext("2d"); 
     w = canvas.width; 
     h = canvas.height; 

     canvas.addEventListener("mousemove", function (e) { 
      findxy('move', e) 
     }, false); 
     canvas.addEventListener("mousedown", function (e) { 
      findxy('down', e) 
     }, false); 
     canvas.addEventListener("mouseup", function (e) { 
      findxy('up', e) 
     }, false); 
     canvas.addEventListener("mouseout", function (e) { 
      findxy('out', e) 
     }, false); 

     canvas.addEventListener("touchstart", function (e) { 
      mousePos = getTouchPos(canvas, e); 
      var touch = e.touches[0]; 
      var mouseEvent = new MouseEvent("mousedown", { 
       clientX: touch.clientX, 
       clientY: touch.clientY 
      }); 
      canvas.dispatchEvent(mouseEvent); 
     }, false); 
     canvas.addEventListener("touchend", function (e) { 
      var mouseEvent = new MouseEvent("mouseup", {}); 
      canvas.dispatchEvent(mouseEvent); 
     }, false); 
     canvas.addEventListener("touchmove", function (e) { 
      var touch = e.touches[0]; 
      var mouseEvent = new MouseEvent("mousemove", { 
       clientX: touch.clientX, 
       clientY: touch.clientY 
      }); 
      canvas.dispatchEvent(mouseEvent); 
     }, false); 

     // Prevent scrolling when touching the canvas 
     document.body.addEventListener("touchstart", function (e) { 
      if (e.target == canvas) { 
       e.preventDefault(); 
      } 
     }, false); 
     document.body.addEventListener("touchend", function (e) { 
      if (e.target == canvas) { 
       e.preventDefault(); 
      } 
     }, false); 
     document.body.addEventListener("touchmove", function (e) { 
      if (e.target == canvas) { 
       e.preventDefault(); 
      } 
     }, false); 
    } 

    function getTouchPos(canvasDom, touchEvent) { 
     var rect = canvasDom.getBoundingClientRect(); 
     return { 
      x: touchEvent.touches[0].clientX - rect.left, 
      y: touchEvent.touches[0].clientY - rect.top 
     }; 
    } 

    function color(obj) { 
     switch (obj.id) { 
      case "green": 
       x = "green"; 
       break; 
      case "blue": 
       x = "blue"; 
       break; 
      case "red": 
       x = "red"; 
       break; 
      case "yellow": 
       x = "yellow"; 
       break; 
      case "orange": 
       x = "orange"; 
       break; 
      case "black": 
       x = "black"; 
       break; 
      case "white": 
       x = "white"; 
       break; 
     } 
     if (x == "white") y = 14; 
     else y = 2; 

    } 

    function draw() {   
     ctx.beginPath(); 
     ctx.moveTo(prevX, prevY); 
     ctx.lineTo(currX, currY); 
     ctx.strokeStyle = x; 
     ctx.lineWidth = y; 
     ctx.stroke(); 
     ctx.closePath(); 
    } 

    function erase() { 
     var m = confirm("Want to clear"); 
     if (m) { 
      ctx.clearRect(0, 0, w, h); 
      document.getElementById("canvasimg").style.display = "none"; 
     } 
    } 

    function save() { 
     document.getElementById("canvasimg").style.border = "2px solid"; 
     var dataURL = canvas.toDataURL(); 
     document.getElementById("canvasimg").src = dataURL; 
     document.getElementById("canvasimg").style.display = "inline"; 
    } 

    function findxy(res, e) { 
     if (res == 'down') { 
      prevX = currX; 
      prevY = currY; 
      currX = e.clientX - canvas.offsetLeft; 
      currY = e.clientY - canvas.offsetTop; 

      flag = true; 
      dot_flag = true; 
      if (dot_flag) { 
       ctx.beginPath(); 
       ctx.fillStyle = x; 
       ctx.fillRect(currX, currY, 2, 2); 
       ctx.closePath(); 
       dot_flag = false; 
      } 
     } 
     if (res == 'up' || res == "out") { 
      flag = false; 
     } 
     if (res == 'move') { 
      if (flag) { 
       prevX = currX; 
       prevY = currY; 
       currX = e.clientX - canvas.offsetLeft; 
       currY = e.clientY - canvas.offsetTop; 
       draw(); 
      } 
     } 
    } 

    var scopeIdentityUse = "<%=scopeIdentityJS1%>"; 

     var Pic = document.getElementById("myCanvas").toDataURL("image/png"); 
     Pic = Pic.replace(/^data:image\/(png|jpg);base64,/, "") 

     $.ajax({ 
      type: 'POST', 
      url: 'Save_Picture.aspx/UploadPic', 
      data: '{ "imageData" : "' + Pic + '", "param" : "' + scopeIdentityUse + '" }', 
      contentType: 'application/json; charset=utf-8', 
      dataType: 'json', 
      success: function (msg) { 

       document.location.href = 'CreatePDFReport.aspx' 
       //alert("Done, Picture Uploaded."); 
      } 
     }); 
</script> 

答えて

0

は、マウスポインタの正しい位置の改良版です。

 <script type="text/javascript"> 
     var canvas, ctx; 
     var mouseX, mouseY, mouseDown = 0; 
     var touchX, touchY; 
     var lastX, lastY = -1; 
     function init() { 
      canvas = document.getElementById('can'); 
      ctx = canvas.getContext('2d'); 
      w = canvas.width; 
      h = canvas.height; 
      canvas.addEventListener('mousedown', sketchpad_mouseDown, false); 
      canvas.addEventListener('mousemove', sketchpad_mouseMove, false); 
      canvas.addEventListener('mouseup', sketchpad_mouseUp, false); 
      canvas.addEventListener('touchstart', sketchpad_touchStart, false); 
      canvas.addEventListener('touchend', sketchpad_touchEnd, false); 
      canvas.addEventListener('touchmove', sketchpad_touchMove, false); 


     function drawLine(ctx, x, y, size) { 
      if (lastX == -1) { 
       lastX = x; 
       lastY = y; 
      } 
      r = 0; g = 0; b = 0; a = 255; 
      ctx.strokeStyle = "rgba(" + r + "," + g + "," + b + "," + (a/255) + ")"; 
      ctx.lineCap = "round"; 
      ctx.beginPath(); 
      ctx.moveTo(lastX, lastY); 
      ctx.lineTo(x, y); 
      ctx.lineWidth = size; 
      ctx.stroke(); 
      ctx.closePath(); 
      lastX = x; 
      lastY = y; 
     } 
     function sketchpad_mouseDown() { 
      mouseDown = 1; 
      drawLine(ctx, mouseX, mouseY, 6); 
     } 
     function sketchpad_mouseUp() { 
      mouseDown = 0; 
      lastX = -1 
      lastY = -1 
     } 
     function sketchpad_mouseMove(e) { 
      getMousePos(e); 
      if (mouseDown == 1) { 
       drawLine(ctx, mouseX, mouseY, 6); 
      } 
     } 
     function getMousePos(e) { 
      if (!e) 
       var e = event; 
      if (e.offsetX) { 
       mouseX = e.offsetX; 
       mouseY = e.offsetY; 
      } 
      else if (e.layerX) { 
       mouseX = e.layerX; 
       mouseY = e.layerY; 
      } 
     } 
     function sketchpad_touchStart() { 
      getTouchPos(); 
      drawLine(ctx, touchX, touchY, 6); 
      event.preventDefault(); 
     } 
     function sketchpad_touchEnd() { 
      lastX = -1; 
      lastY = -1; 
     } 
     function sketchpad_touchMove(e) { 
      getTouchPos(e); 
      drawLine(ctx, touchX, touchY, 6); 
      event.preventDefault(); 
     } 
     function getTouchPos(e) { 
      if (!e) 
       var e = event; 
      if (e.touches) { 
       if (e.touches.length == 1) { 
        var touch = e.touches[0]; 
        touchX = touch.pageX - touch.target.offsetLeft; 
        touchY = touch.pageY - touch.target.offsetTop; 
       } 
      } 
     } 

     function fd_erase(elem1) { 
      ctx.clearRect(0, 0, w, h); 
      if (typeof elem1 != 'undefined') { 
       document.getElementById(elem1).style.display = "none"; 
       document.getElementById(elem1).value = ''; 
      } 
     } 


     function fd_save() { 
      canvas = document.getElementById('can'); 
      ctx = canvas.getContext('2d'); 
      var dataURL = canvas.toDataURL(); 
      document.getElementById('Signature1_img').src = dataURL; 
      document.getElementById('Signature1').value = dataURL; 
      document.getElementById('Hidden1').value = dataURL; 
      document.getElementById('Signature1_img').style.display = "inline"; 
     } 

とHTML上:

<div style="position: absolute; width:794px; height:1122px; background-color:#FFFFFF;"> 
    <form runat="server" id="form1"> 
    <canvas id="can" Width="300px" Height="300px" style="top:108px;left:96px;color:#000000;background-color:#FFFFFF;border:1px solid #000;"></canvas> 
    <input type="hidden" id="Signature1" name="Signature1" value="" > 
    <input type="text" id="Hidden1" name="hndText" runat="server" value="" > 
    <img id="Signature1_img" name="Signature1_img" Width="300px" Height="300px" style="color:#000000;background-color:#FFFFFF;border-style:solid;border-width:1px;border-color:#000000;display:none;"> 
    </form> 
    </div> 
....

のJavascript(スタイリングは、スタイルシートにかかわらず、再実行する必要があります)

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