私はちょっとブラックジャックゲームを作ろうとしています。別のファイルでplaying_cards.pyを呼び出しました。それには以下のような「デッキ」が含まれています。私の質問は、どのように(これはまだ問題を引き起こしている)文の束を持っていなくても、すべてこれを行うことができ、正しい数字を生成することです。 ( - リンク<)私はまだ初心者ですので、任意の助けがPythonブラックジャックゲーム
deck = ['AH','2H','3H','4H','5H','6H','7H','8H','9H','TH','JH','QH','KH',
'AD','2D','3D','4D','5D','6D','7D','8D','9D','TD','JD','QD','KD',
'AS','2S','3S','4S','5S','6S','7S','8S','9S','TS','JS','QS','KS',
'AC','2C','3C','4C','5C','6C','7C','8C','9C','TC','JC','QC','KC']
import playing_cards
player_hand = []
card = playing_cards.deal_one_card()
player_hand.append(card)
card = playing_cards.deal_one_card()
player_hand.append(card)
dealer_hand = []
card = playing_cards.deal_one_card()
dealer_hand.append(card)
card = playing_cards.deal_one_card()
dealer_hand.append(card)
print(dealer_hand)
if player_hand[0][0] == "A":
player_hand[0] = 11
print(player_hand)
elif player_hand[1][0] == "A":
player_hand[1] = 11
print(player_hand)
else:
print(player_hand)
if player_hand[0][0] == "2":
player_hand[0] = 2
print(player_hand)
elif player_hand[1][0] == "2":
player_hand[1] = 2
print(player_hand)
else:
print(player_hand)
if player_hand[0][0] == "3":
player_hand[0] = 3
print(player_hand)
elif player_hand[1][0] == "3":
player_hand[1] = 3
print(player_hand)
else:
print(player_hand)
if player_hand[0][0] == "4":
player_hand[0] = 4
print(player_hand)
elif player_hand[1][0] == "4":
player_hand[1] = 4
print(player_hand)
else:
print(player_hand)
if player_hand[0][0] == "5":
player_hand[0] = 5
print(player_hand)
elif player_hand[1][0] == "5":
player_hand[1] = 5
print(player_hand)
else:
print(player_hand)
if player_hand[0][0] == "6":
player_hand[0] = 6
print(player_hand)
elif player_hand[1][0] == "6":
player_hand[1] = 6
print(player_hand)
else:
print(player_hand)
if player_hand[0][0] == "7":
player_hand[0] = 7
print(player_hand)
elif player_hand[1][0] == "7":
player_hand[1] = 7
print(player_hand)
else:
print(player_hand)
if player_hand[0][0] == "8":
player_hand[0] = 8
print(player_hand)
elif player_hand[1][0] == "8":
player_hand[1] = 8
print(player_hand)
else:
print(player_hand)
if player_hand[0][0] == "9":
player_hand[0] = 9
print(player_hand)
elif player_hand[1][0] == "9":
player_hand[1] = 9
print(player_hand)
else:
print(player_hand)
if player_hand[0][0] == "T":
player_hand[0] = 10
print(player_hand)
elif player_hand[1][0] == "T":
player_hand[1] = 10
print(player_hand)
else:
print(player_hand)
if player_hand[0][0] == "J":
player_hand[0] = 10
print(player_hand)
elif player_hand[1][0] == "J":
player_hand[1] = 10
print(player_hand)
else:
print(player_hand)
if player_hand[0][0] == "Q":
player_hand[0] = 10
print(player_hand)
elif player_hand[1][0] == "Q":
player_hand[1] = 10
print(player_hand)
else:
print(player_hand)
if player_hand[0][0] == "K":
player_hand[0] = 10
print(player_hand)
elif player_hand[1][0] == "K":
player_hand[1] = 10
print(player_hand)
else:
print(player_hand)
「カードと結果のマッピング関係」を定義した辞書を定義すると、 'compare/assign/print function'を一度呼び出すことができます。 – nick