2012-01-12 4 views
1

私は、遅延読み込みを使用してサーバーからイメージをダウンロードしています。画像がキャッシュにダウンロードされたが、それは私はイメージが完全にダウンロードされた後、あなたがこれを行うことができますリストビューでのイメージのダウンロード

public class ImageLoader { 

    //the simplest in-memory cache implementation. This should be replaced with something like SoftReference or BitmapOptions.inPurgeable(since 1.6) 

    public static HashMap<String, Bitmap> cache=new HashMap<String, Bitmap>(); 
    private ImageView imageView; 
    private File cacheDir; 
    private Context context; 
    public ImageLoader(Context context){ 
     this.context=context; 
     //Make the background thead low priority. This way it will not affect the UI performance 
     photoLoaderThread.setPriority(Thread.NORM_PRIORITY-1); 

     //Find the dir to save cached images 
     if (android.os.Environment.getExternalStorageState().equals(android.os.Environment.MEDIA_MOUNTED)) 
      cacheDir=new File(android.os.Environment.getExternalStorageDirectory(),"Ikzoook"); 
     else 
      cacheDir=context.getCacheDir(); 
     if(!cacheDir.exists()) 
      cacheDir.mkdirs(); 
    } 

    final int stub_id= R.drawable.imgbgg; 
    public void DisplayImage(String url, Activity activity, ImageView imageView) 
    { 
     this.imageView=imageView; 
     if(cache.containsKey(url)) 
      imageView.setImageBitmap(cache.get(url)); 
     else 
     { 
      queuePhoto(url, activity, imageView); 
      imageView.setImageResource(stub_id); 
     }  
    } 

    private void queuePhoto(String url, Activity activity, ImageView imageView) 
    { 
     //This ImageView may be used for other images before. So there may be some old tasks in the queue. We need to discard them. 
     photosQueue.Clean(imageView); 
     PhotoToLoad p=new PhotoToLoad(url, imageView); 
     synchronized(photosQueue.photosToLoad){ 
      photosQueue.photosToLoad.push(p); 
      photosQueue.photosToLoad.notifyAll(); 
     } 

     //start thread if it's not started yet 
     if(photoLoaderThread.getState()==Thread.State.NEW) 
      photoLoaderThread.start(); 
    } 

    private Bitmap getBitmap(String url) 
    { 
     //I identify images by hashcode. Not a perfect solution, good for the demo. 
     String filename=String.valueOf(url.hashCode()); 
     File f=new File(cacheDir, filename); 

     //from SD cache 
     Bitmap b = decodeFile(f); 
     if(b!=null) 
      return b; 

     //from web 
     try { 
      Bitmap bitmap=null; 
      InputStream is=new URL(url).openStream(); 
      OutputStream os = new FileOutputStream(f); 
      Utils.CopyStream(is, os); 
      os.close(); 
      bitmap = decodeFile(f); 
      if(bitmap==null){ 
     Log.d("nullllllllllll","nulllllllllllllllllllllll");  
      } 
      return bitmap; 
     } catch (Exception ex){ 
      // imageView.setImageResource(R.drawable.business); 
      ex.printStackTrace(); 
      //Bitmap bMap = BitmapFactory.decodeFile("R.drawable.business"); 
      Bitmap viewBgrnd = BitmapFactory.decodeResource(this.context.getResources(), R.drawable.imgbgg); 
      return viewBgrnd; 
     } 
    } 

    //decodes image and scales it to reduce memory consumption 
    private Bitmap decodeFile(File f){ 
     try { 
      //decode image size 
      BitmapFactory.Options o = new BitmapFactory.Options(); 
      o.inJustDecodeBounds = true; 
      BitmapFactory.decodeStream(new FileInputStream(f),null,o); 

      //Find the correct scale value. It should be the power of 2. 
      final int REQUIRED_SIZE=70; 
      int width_tmp=o.outWidth, height_tmp=o.outHeight; 
      int scale=1; 
      while(true){ 
       if(width_tmp/2<REQUIRED_SIZE || height_tmp/2<REQUIRED_SIZE) 
        break; 
       width_tmp/=2; 
       height_tmp/=2; 
       scale*=2; 
      } 

      //decode with inSampleSize 
      BitmapFactory.Options o2 = new BitmapFactory.Options(); 
      o2.inSampleSize=scale; 
      return BitmapFactory.decodeStream(new FileInputStream(f), null, o2); 
     } catch (FileNotFoundException e) {} 
     return null; 
    } 

    //Task for the queue 
    private class PhotoToLoad 
    { 
     public String url; 
     public ImageView imageView; 
     public PhotoToLoad(String u, ImageView i){ 
      url=u; 
      imageView=i; 
     } 
    } 

    PhotosQueue photosQueue=new PhotosQueue(); 

    public void stopThread() 
    { 
     photoLoaderThread.interrupt(); 
    } 

    //stores list of photos to download 
    class PhotosQueue 
    { 
     private Stack<PhotoToLoad> photosToLoad=new Stack<PhotoToLoad>(); 

     //removes all instances of this ImageView 
     public void Clean(ImageView image) 
     { 
      for(int j=0 ;j<photosToLoad.size();){ 
       if(photosToLoad.get(j).imageView==image) 
        photosToLoad.remove(j); 
       else 
        ++j; 
      } 
     } 
    } 

    class PhotosLoader extends Thread { 
     public void run() { 
      try { 
       while(true) 
       { 
        //thread waits until there are any images to load in the queue 
        if(photosQueue.photosToLoad.size()==0) 
         synchronized(photosQueue.photosToLoad){ 
          photosQueue.photosToLoad.wait(); 
         } 
        if(photosQueue.photosToLoad.size()!=0) 
        { 
         PhotoToLoad photoToLoad; 
         synchronized(photosQueue.photosToLoad){ 
          photoToLoad=photosQueue.photosToLoad.pop(); 
         } 
         Bitmap bmp=getBitmap(photoToLoad.url); 
         cache.put(photoToLoad.url, bmp); 
         Object tag=photoToLoad.imageView.getTag(); 
         if(tag!=null && ((String)tag).equals(photoToLoad.url)){ 
          BitmapDisplayer bd=new BitmapDisplayer(bmp, photoToLoad.imageView); 
          Activity a=(Activity)photoToLoad.imageView.getContext(); 
          a.runOnUiThread(bd); 
         } 
        } 
        if(Thread.interrupted()) 
         break; 
       } 
      } catch (InterruptedException e) { 
       //allow thread to exit 
      } 
     } 
    } 


    PhotosLoader photoLoaderThread=new PhotosLoader(); 

    //Used to display bitmap in the UI thread 
    class BitmapDisplayer implements Runnable 
    { 
     Bitmap bitmap; 
     ImageView imageView; 
     public BitmapDisplayer(Bitmap b, ImageView i){bitmap=b;imageView=i;} 
     public void run() 
     { 


      if(bitmap!=null){ 

       Bitmap bit=Bitmap.createBitmap(bitmap); 

       int width = bitmap.getWidth(); 

       int height = bitmap.getHeight(); 

       float scaleWidth = ((float)100)/width; 

       float scaleHeight = ((float)100)/height; 

       // create a matrix for the manipulation 

       Matrix matrix = new Matrix(); 

       // resize the bit map 

       matrix.postScale(scaleWidth, scaleHeight); 
       Bitmap resizedBitmap = Bitmap.createBitmap(bit, 0, 0, width, height, matrix, false); 
        //img.setImageBitmap(resizedBitmap);  


       imageView.setImageBitmap(resizedBitmap); 
      } 
      else{ 
       Log.d("hellooooooooooooooooooo","hellooooooooooooooo"); 
       imageView.setImageResource(R.drawable.imgbgg); 
      } 
     } 
    } 

    public void clearCache() { 
     //clear memory cache 
     cache.clear(); 

     //clear SD cache 
     File[] files=cacheDir.listFiles(); 
     for(File f:files) 
      f.delete(); 
    } 
} 
+0

ここにコードを書いてください。 – jeet

+0

いくつかのコードをここに入力して –

答えて

1

リストビューまたは2番目のリストビューを呼び出し、時間をスクロールするときにのみ表示され、リストビューに表示されません

adapter.notifyDataSetChanged(); 
1

は、私はあなたがこのリンク

https://github.com/nostra13/Android-Universal-Image-Loader 

それは、サーバから画像をロードするための本当にすてきな実装を持っているでUniversalImageLoaderの存在を使うべきだと思うとefficeintlyもヒープを管理します。

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