あなたは、たとえば、InkCanvas
のPointer
イベントで入力モード(PointerDeviceType
)を検出することができる:背後
<ScrollViewer x:Name="scrollViewer" Width="400" Height="400" Background="LightBlue" VerticalAlignment="Center" HorizontalAlignment="Center"
PointerPressed="scrollViewer_PointerPressed">
<StackPanel>
<Rectangle Height="300" Width="300" Fill="Red"/>
<Rectangle Height="300" Width="300" Fill="Black"/>
</StackPanel>
</ScrollViewer>
<InkCanvas x:Name="inkCanvas" Width="400" Height="400" GotFocus="inkCanvas_GotFocus" VerticalAlignment="Center" HorizontalAlignment="Center"
Tapped="inkCanvas_Tapped" PointerPressed="inkCanvas_PointerPressed"/>
コード:
private void inkCanvas_PointerPressed(object sender, PointerRoutedEventArgs e)
{
// Accept input only from a pen or mouse with the left button pressed.
PointerDeviceType pointerDevType = e.Pointer.PointerDeviceType;
if (pointerDevType == PointerDeviceType.Pen)
{
//TODO:
}
else
{
// Process touch or mouse input
inkCanvas.Visibility = Visibility.Collapsed;
}
}
private void scrollViewer_PointerPressed(object sender, PointerRoutedEventArgs e)
{
PointerDeviceType pointerDevType = e.Pointer.PointerDeviceType;
if (pointerDevType == PointerDeviceType.Pen)
{
inkCanvas.Visibility = Visibility.Visible;
}
else
{
// Process touch or mouse input
inkCanvas.Visibility = Visibility.Collapsed;
}
}
を*「私は右の解決策を見つけることができません"* - それはあなたの解決策に具体的に何が間違っているかを知るのに役立ちます。 – IInspectable