私は、ネイティブで反応するアプリを持っています。 iOSプロジェクトファイルは、Objective-Cに基づくネイティブの反応によって作成されます。 Objective-CをSwiftに変換するのが難しいことが分かりました。だから私は素早く3つの素朴なプロジェクトを作成し、それにReact Nativeを統合することに決めました。私はここで、命令に従っ: http://facebook.github.io/react-native/docs/integration-with-existing-apps.htmlReact-NativeアプリをSwiftに統合する3
私は最初の一歩をしましたが、それがに来るとき:
マジック:RCTRootViewは今、あなたはネイティブコンポーネントを反応することがindex.ios.jsを介して作成 である、あなたはそのコンポーネントを新しいViewControllerまたは に追加する必要があります。取るべき最も簡単なパスは、オプションで コンポーネントへのイベントパスを作成し、そのコンポーネントを既存のViewControllerに追加します( )。
私たちのReact Nativeコンポーネントは、実際にRCTRootViewと呼ばれる ViewController内の新しいネイティブビューと結び付けられます。
定型またはSWIFT 3プロジェクトへのネイティブ反応統合する方法上の任意の完全なチュートリアルを行くためにどんな準備はありますか?
UPDATE:
このチュートリアルによると:https://gist.github.com/boopathi/27d21956fefcb5b168fe私はこのように見えるように私のプロジェクトを更新
: AppDelegate.swift:
import UIKit
import CoreData
@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
var window: UIWindow?
func application(application: UIApplication, didFinishLaunchingWithOptions launchOptions: [NSObject: AnyObject]?) -> Bool {
// initialize the rootView to fetch JS from the dev server
let rootView = RCTRootView()
rootView.scriptURL = NSURL(string: "http://localhost:8081/index.ios.js.includeRequire.runModule.bundle")
rootView.moduleName = "OpenCampus"
// Initialize a Controller to use view as React View
let rootViewController = ViewController()
rootViewController.view = rootView
// Set window to use rootViewController
self.window = UIWindow(frame: UIScreen.mainScreen().bounds)
self.window?.rootViewController = rootViewController
self.window?.makeKeyAndVisible()
return true
}
func applicationWillResignActive(_ application: UIApplication) {
// Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
// Use this method to pause ongoing tasks, disable timers, and invalidate graphics rendering callbacks. Games should use this method to pause the game.
}
func applicationDidEnterBackground(_ application: UIApplication) {
// Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
// If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
}
func applicationWillEnterForeground(_ application: UIApplication) {
// Called as part of the transition from the background to the active state; here you can undo many of the changes made on entering the background.
}
func applicationDidBecomeActive(_ application: UIApplication) {
// Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
}
func applicationWillTerminate(_ application: UIApplication) {
// Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
// Saves changes in the application's managed object context before the application terminates.
if #available(iOS 10.0, *) {
self.saveContext()
} else {
// Fallback on earlier versions
}
}
// MARK: - Core Data stack
@available(iOS 10.0, *)
lazy var persistentContainer: NSPersistentContainer = {
/*
The persistent container for the application. This implementation
creates and returns a container, having loaded the store for the
application to it. This property is optional since there are legitimate
error conditions that could cause the creation of the store to fail.
*/
let container = NSPersistentContainer(name: "OpenCampus")
container.loadPersistentStores(completionHandler: { (storeDescription, error) in
if let error = error as NSError? {
// Replace this implementation with code to handle the error appropriately.
// fatalError() causes the application to generate a crash log and terminate. You should not use this function in a shipping application, although it may be useful during development.
/*
Typical reasons for an error here include:
* The parent directory does not exist, cannot be created, or disallows writing.
* The persistent store is not accessible, due to permissions or data protection when the device is locked.
* The device is out of space.
* The store could not be migrated to the current model version.
Check the error message to determine what the actual problem was.
*/
fatalError("Unresolved error \(error), \(error.userInfo)")
}
})
return container
}()
// MARK: - Core Data Saving support
@available(iOS 10.0, *)
func saveContext() {
let context = persistentContainer.viewContext
if context.hasChanges {
do {
try context.save()
} catch {
// Replace this implementation with code to handle the error appropriately.
// fatalError() causes the application to generate a crash log and terminate. You should not use this function in a shipping application, although it may be useful during development.
let nserror = error as NSError
fatalError("Unresolved error \(nserror), \(nserror.userInfo)")
}
}
}
}
ViewController.swift:
import UIKit
class ViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
override func prefersStatusBarHidden() -> Bool {
return true
}
}
プロジェクト名・ブリッジ・ヘッダー:
#ifndef OpenCampus_Briding_Header_h
#define OpenCampus_Briding_Header_h
#endif /* OpenCampus_Briding_Header_h */
find ../../../node_modules/react-native/React -name "*.h" | awk -F'/' '{print "#import \""$NF"\""}'
私はこの作業をするために次のように適応しなければなりませんでした: – imaginair