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以下にコードされたmayaviアプリケーションでは、プロットされたサンプルデータセットの配列インデックスを取得しようとしています。私は、Web上のピッカーの例を非常に詳しく説明していますが、このクラスの実装では動作していないようです。コードが失敗した箇所を参照してください。ウェブ上のピッカーの例は、私のシステムでも動作します。どんな助けでも大歓迎です。Mayavi:ピッカーオブジェクトから配列インデックスを取得
import numpy as np
from traits.api import HasTraits, Instance, Button, on_trait_change
from traitsui.api import View, Item
from mayavi.core.ui.api import SceneEditor, MayaviScene, MlabSceneModel
# Create some example data
def getData():
dataPoints = np.array([[ 0, 0, 1],
[-1, -1, 0],
[ 1, -1, 0],
[-1, 1, 0],
[ 1, 1, 0]], dtype=np.float64)
return (dataPoints[:,0], dataPoints[:,1], dataPoints[:,2])
#------------------------------------------------------------------------------
# The dialog object
class DataInspector(HasTraits):
# The view displayed
scene3d = Instance(MlabSceneModel,())
# The buttons
button1 = Button('SetToMode1')
button2 = Button('SetToMode2')
button3 = Button('SetToMode3')
# init constructor
def __init__(self, **traits):
super(DataInspector, self).__init__(**traits)
# Set the mode to zero initially
self.mode = 0
# Get a simple dataset of five points
(x, y, z) = getData()
#----------------------------------------------
# ADAPTED FROM "SELECT_RED_BALLS.PY" EXAMPLE
#----------------------------------------------
self.red_glyphs = self.scene3d.mlab.points3d(x, y, z, figure=self.scene3d.mayavi_scene, color=(1, 0, 0), resolution=20)
#self.glyph_points = self.red_glyphs.glyph.glyph_source.glyph_source.output.points.to_array()
#----------------------------------------------
# THE COMMENTED LINE DOESN'T WORK. THE INTERPRETER COMPLAINS A NONE TYPE DOESN'T HAVE
# A TO_ARRAY() METHOD. GOING ON ONE FINDS THAT .OUTPUT DOESN'T HAVE A .POINTS ATTRIBUTE.
# ANYBODY NOTICING WHAT I'M DOING WRONG HERE AND WHY IT DOES WORK WITH IN
# THE "SELECT_RED_BALLS.PY" EXAMPLE (ALSO ON MY MACHINE)???
# COULD IT BE DUE TO THE FACT THAT MLAB IS AVAILABLE THROUGH MLABSCENEMODEL????
#----------------------------------------------
# Set up a picker when the scene has become active
@on_trait_change('scene3d.activated')
def initializePicker(self):
picker = self.scene3d.mayavi_scene.on_mouse_pick(self.picker_callback)
picker.tolerance = 0.01
# Picker callback function
def picker_callback(self, picker):
if self.mode==1:
print "Picked in mode 1..."
elif self.mode==2:
print "Picked in mode 2..."
elif self.mode==3:
print "Picked in mode 3..."
else:
print "Picked in unselected mode..."
self.get_pickedArrayIndex(picker)
def get_pickedArrayIndex(self, picker):
#----------------------------------------------
# ADAPTED FROM "SELECT_RED_BALLS.PY" EXAMPLE
#----------------------------------------------
print "This is a glyph component id " + str(picker.point_id) + " ????"
print "Failing in get_pickedArrayIndex() because of glyph_points object..."
# if picker.actor in self.red_glyphs.actor.actors:
# # Find which data point corresponds to the point picked:
# # we have to account for the fact that each data point is
# # represented by a glyph with several points
# point_id = picker.point_id/self.glyph_points.shape[0]
# # If the no points have been selected, we have '-1'
# if point_id != -1:
# print point_id
#
# #----------------------------------------------
# # I AM TRYING TO GET THE PICKED ARRAY INDEX AVAILABLE HERE
# #----------------------------------------------
@on_trait_change('button1')
def set_mode1(self):
self.mode = 1
print "Mode set to 1"
@on_trait_change('button2')
def set_mode2(self):
self.mode = 2
print "Mode set to 2"
@on_trait_change('button3')
def set_mode3(self):
self.mode = 3
print "Mode set to 3"
#----------------------------------------------------------------------------
# The dialog layout
#----------------------------------------------------------------------------
view = View(Item('scene3d', editor=SceneEditor(), height=500, width=700, show_label=False),
Item('button1', show_label=False),
Item('button2', show_label=False),
Item('button3', show_label=False),
resizable=True,
title='DataInspector'
)
d = DataInspector()
d.configure_traits()