コードは、私がシャア行列オーバーフロー
#include <stdio.h>
void main()
{
int i = 0; /* Loop counter */
int player = 0; /* Player number - 1 or 2 */
int go = 0; /* Square selection number for turn */
int row = 0; /* Row index for a square */
int column = 0; /* Column index for a square */
int line = 0; /* Row or column index in checking loop */
int winner = 0; /* The winning player */
char board[8][8] = { /* The board */
{'1','2','3','4','5','6','7','8'}, /* Initial values are reference numbers */
{'9','10','11','12','13','14','15','16'}, /* used to select a vacant square for */
{'17','18','19','20','21','22','23','24'}, /* a turn. */
{'25','26','27','28','29','30','31','32'},
{'33','34','35','36','37','38','39','40'},
{'41','42','43','44','45','46','47','48'},
{'49','50','51','52','53','54','55','56'},
{'57','58','59','60','61','62','63','64'}
};
/* The main game loop. The game continues for up to 64 turns */
/* As long as there is no winner */
for(i = 0; i<64 && winner==0; i++)
{
/* Display the board */
printf("\n\n");
printf(" %2c | %2c | %2c | %2c | %2c | %2c | %2c | %2c\n", board[0][0], board[0][1], board[0][2], board[0][3], board[0][4], board[0][5], board[0][6], board[0][7]);
printf(" %2c | %2c | %2c | %2c | %2c | %2c | %2c | %2c\n", board[1][0], board[1][1], board[1][2], board[1][3], board[1][4], board[1][5], board[1][6], board[1][7]);
printf(" %2c | %2c | %2c | %2c | %2c | %2c | %2c | %2c\n", board[2][0], board[2][1], board[2][2], board[2][3], board[2][4], board[2][5], board[2][6], board[2][7]);
printf(" %2c | %2c | %2c | %2c | %2c | %2c | %2c | %2c\n", board[3][0], board[3][1], board[3][2], board[3][3], board[3][4], board[3][5], board[3][6], board[3][7]);
printf(" %2c | %2c | %2c | %2c | %2c | %2c | %2c | %2c\n", board[4][0], board[4][1], board[4][2], board[4][3], board[4][4], board[4][5], board[4][6], board[4][7]);
printf(" %2c | %2c | %2c | %2c | %2c | %2c | %2c | %2c\n", board[5][0], board[5][1], board[5][2], board[5][3], board[5][4], board[5][5], board[5][6], board[5][7]);
printf(" %2c | %2c | %2c | %2c | %2c | %2c | %2c | %2c\n", board[6][0], board[6][1], board[6][2], board[6][3], board[6][4], board[6][5], board[6][6], board[6][7]);
printf(" %2c | %2c | %2c | %2c | %2c | %2c | %2c | %2c\n", board[7][0], board[7][1], board[7][2], board[7][3], board[7][4], board[7][5], board[7][6], board[7][7]);
を戦艦ゲームをしようとしたが、まだ初期段階にいます、非常に簡単です私は
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8
9 | 10 | 11 | 12 | 13 | 14 | 15 | 16
17 | 18 | 19 | 20 | 21 | 22 | 23 | 24
、すべてのようなものとして出力を取得しようとしています私が取得しています何の代わりに64までの道、しかしが
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8
9 | 0 | 1 | 2 | 3 | 4 | 5 | 6
7 | 8 | 9 | 0 | 1 | 2 | 3 | 4
のように... でそれだけを示し私はそれがchar board[8][8]
を次の何についてです取得しています、それはすべての8つのラインこのラインで
複数のマーカーのためにあるエラーメッセージのように数
の右側に数字
-overflow in implicit constant conversion [-Woverflow] -multi-character character constant [-Wmultichar]
私はc/anci-cには全く新しいので、どんな情報にも役立つので
なぜ%2cを書いていますか、あなたの目標は何ですか? –
これを見てくださいhttp://stackoverflow.com/questions/2806093/what-does-3d-mean-in-a-printf-statement –
2は余分なスペースだけです – Enigma