2Dゲームを設定し、タイルマッピングを使用して迷路テーマを適用しました。タイルサイズは48です。地図。.DrawImage(img、x、y、w、h)との衝突を特定する
If LevelStart = True Then
'Creates maze
a = 0 'a is the horizontal coordinate
b = 0 'b is the vertical coordinate
For X = 0 To Me.Width Step TileSize
For Y = 0 To Me.Height Step TileSize
If (a = 0 And b <= 18) Or (a = 22 And b <= 18) Or (b = 0 And a <= 22) Or (b = 18 And a <= 22) Then 'The wall border around the edge of the level
Map.DrawImage(bmpWall, X, Y, TileSize, TileSize)
ElseIf (a = 1 And ((b >= 1 And b <= 3) Or (b >= 5 And b <= 13) Or (b >= 15 And b <= 17))) Or (a = 2 And (b = 1 Or (b >= 3 And b <= 5) Or b = 11 Or (b >= 13 And b <= 15) Or b = 17)) Or (a = 3 And (b = 1 Or (b >= 7 And b <= 9) Or b = 11 Or b = 17)) Or (a = 4 And ((b >= 1 And b <= 5) Or b = 7 Or b = 9 Or (b >= 11 And b <= 14) Or b = 16 Or b = 17)) Or (a = 5 And (b = 5 Or b = 7 Or b = 9 Or b = 14 Or b = 16)) Or (a = 6 And ((b >= 1 And b <= 3) Or b = 5 Or b = 7 Or (b >= 9 And b <= 14) Or b = 16 Or b = 17)) Or (a = 7 And (b = 1 Or b = 3 Or b = 5 Or b = 7 Or b = 17)) Or (a = 8 And (b = 1 Or (b >= 5 And b <= 7) Or (b >= 9 And b <= 13) Or b = 15 Or b = 17)) Or (a = 9 And ((b >= 1 And b <= 3) Or b = 5 Or b = 9 Or b = 13 Or (b >= 15 And b <= 17)) Or (a = 10 And (b = 1 Or (b >= 3 And b <= 9) Or b = 11)) Or (a = 11 And (b = 1 Or b = 8 Or b = 11 Or (b >= 13 And b <= 17))) Or (a = 12 And (b = 1 Or (b >= 3 And b <= 11) Or b = 13 Or b = 15 Or b = 17)) Or (a = 13 And (b = 1 Or b = 3 Or b = 13 Or b = 15 Or b = 17))) Or (a = 14 And ((b >= 1 And b <= 13) Or b = 15 Or b = 17)) Or (a = 15 And (b = 1 Or b = 4 Or b = 10 Or (b >= 15 And b <= 17))) Or (a = 16 And ((b >= 1 And b <= 4) Or (b >= 6 And b <= 8) Or b = 10 Or (b >= 12 And b <= 15) Or b = 17)) Or (a = 17 And (b = 2 Or b = 8 Or b = 10 Or b = 12 Or b = 15 Or b = 17)) Or (a = 18 And (b = 2 Or (b >= 4 And b <= 6) Or (b >= 8 And b <= 10) Or b = 12 Or b = 13 Or b = 15 Or b = 17)) Or (a = 19 And (b = 1 Or b = 2 Or b = 4 Or b = 6 Or b = 8 Or b = 13 Or b = 15 Or b = 17)) Or (a = 20 And (b = 1 Or b = 4 Or b = 6 Or b = 8 Or (b >= 10 And b <= 13) Or b = 17)) Or (a = 21 And ((b >= 1 And b <= 4) Or (b >= 6 And b <= 10) Or (b >= 13 And b <= 17))) Then 'The path
Map.DrawImage(bmpPath, X, Y, TileSize, TileSize)
ElseIf a <= 22 And b <= 18 Then 'The walls
Map.DrawImage(bmpWall, X, Y, TileSize, TileSize)
End If
b += 1
Next Y
a += 1
b = 0
Next X
End If
は今、私はそのyとx軸上を移動PictureBox
からの衝突を検出することができますどのように思ったんだけど。このコードに基づいて、どうすれば衝突コンポーネントを書くことができますか?
などのKeyPressイベントで、何か一般的にあなたはいないでしょう話します。あなたは、物事が仮想空間にあった場所を追跡し、そこに衝突検出を置く別のエンジンを持っていました。その後、描画ロジックは描画のみを担当します。 –
私はこれらの線に沿って考えていたので、Map.DrawImage(bmpWall、X、Y、TileSize、TileSize)をバーチャルタグ付きタイルに置き換えて、phyiscalを使っている以外は、マップを描画するコードを複製することを考えましたからの衝突を検出する。私は私の人生のためにこれにvirutalトラッキングを追加する方法を考え出すことはできません。 –
残念ながら、私は理論を知っていますが、実装を知っていません。 –