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2つの異なる変数の未解決の識別子を取得しています。 viewControllerクラスの変数を定義しましたが、何らかの理由でviewDidLoad()関数に変数を追加するとエラーが発生します。助言がありますか?前もって感謝します!私はあなたの中括弧をチェックし、新しいXcodeのV8ベータで6未解決の識別子 "winnerLabel"の使用
輸入のUIKit
class ViewController: UIViewController {
@IBOutlet weak var playAgainButton: UIButton!
@IBOutlet weak var winnerLabel: UILabel!
@IBAction func playAgain(_ sender: AnyObject) {
}
//1 is noughts, 2 is crosses
var activeGame = true
var activePlayer = 1
var gameState = [0, 0, 0, 0, 0, 0, 0, 0, 0] //0 - empty, 1 - noughts, 2 - crosses
let winningCombination = [[0, 1, 2], [3, 4, 5], [6, 7, 8], [0, 3, 6], [1, 4, 7], [2, 5, 8], [0, 4, 8], [2, 4, 6]]
@IBAction func buttonPressed(_ sender: AnyObject) {
let activePosition = sender.tag - 1
if gameState[activePosition] == 0 && activeGame {
gameState[activePosition] = activePlayer
if activePlayer == 1 {
sender.setImage(UIImage(named: "nought.png"), for: [])
print(sender.tag)
activePlayer = 2
} else {
sender.setImage(UIImage(named: "cross.png"), for: [])
print(sender.tag)
activePlayer = 1
}
for combination in winningCombination {
if gameState[combination[0]] != 0 && gameState[combination[0]] == gameState[combination[1]] && gameState[combination[1]] == gameState[combination[2]] {
//we have winner!
activeGame = false
print(gameState[combination[0]])
if gameState[combination[0]] == 1 {
winnerLabel.text = "Noughts has won!"
} else {
winnerLabel.text = "Crosses has won!"
}
UIView.animate(withDuration: 1, animations: {
self.winnerLabel.center = CGPoint(x: self.winnerLabel.center.x + 500, y: self.winnerLabel.center.y)
self.playAgainButton.center = CGPoint(x: self.playAgainButton.center.x + 500, y: self.playAgainButton.center.y)
})
}
}
}
}
}
func viewDidLoad() {
viewDidLoad()
winnerLabel.isHidden = true
playAgainButton.isHidden = true
winnerLabel.center = CGPoint(x: winnerLabel.center.x - 500, y: winnerLabel.center.y)
playAgainButton.center = CGPoint(x: playAgainButton.center.x - 500, y: playAgainButton.center.y)
}
func didReceiveMemoryWarning() {
didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
感謝を!うん、私はエラーを取得していたので、オーバーライドとスーパーを取り除き、それを取り除くことを提案した。しかし、私はそれらを戻しました。感謝します –