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私はこのコードを持っていますので、 "numpad1"を押すと "LButton"をオンとオフに切り替えることができます。スクリプトは実際に動作しますが、LButton(左マウスボタン)を使用していくつかのオプションを変更したり、ゲームでいくつかの他のタスクを実行したりすると、そのまま残しておくだけでLButtonを使用することはできませんスクリプトは、私はそれをオンとオフを切り替えることができるようにしたい。私は自分自身を明確にしたかどうかは分かりませんが、私がしたことを願っています。回答ありがとうございます!ドキュメント内他のスクリプトを使用してスクリプト/ホットキーの一部を無効にする
#NoEnv ; Recommended for performance and compatibility with future AutoHotkey releases.
; #Warn ; Enable warnings to assist with detecting common errors.
SendMode Input ; Recommended for new scripts due to its superior speed and reliability.
SetWorkingDir %A_ScriptDir% ; Ensures a consistent starting directory.
Gui,+AlwaysOnTop
Gui,Show,w500 h500 Center,AlwaysOnTop Window
Gui, Add, Text, x10 y15 w105 h90 , Choose your weapon.
Gui, Show, x127 y87 h269 w246, Recoilbot
Gui, Add, DropDownList, x120 y10 w50 vList1 gOnSelect, Off|AK-47|M4A4
#Persistent
Gui, Add, Checkbox, vSjekkboksen, Status
;;;no reason to set the same info every time you click so define outside/before the label
active_pattern := ak_pattern ;semi-redundant and will make sense later
sens:=2.52
key_shoot:="LButton"
modifier:=2.52/sens
;instead of having 29 separate dllcalls with a bunch of if->elses, use an array so you can loop over them
no_pattern := {}
ak_pattern := {1: "-4,7", 2: "4,19", 3: "-3,29"
,4: "-1,31", 5: "13,31", 6: "8,28"
,7: "13,21", 8: "-17,12", 9: "-42,-3"
,10: "-21,2", 11: "12,11", 12: "-15,7"
,13: "-26,-8", 14: "-3,4", 15: "40,1"
,16: "19,7", 17: "14,10", 18: "27,0"
,19: "33,-10", 20: "-21,-2", 21: "7,3"
,22: "-7,9", 23: "-8,4", 24: "19,-3"
,25: "5,6", 26: "-20,-1", 27: "-33,-4"
,28: "-45,-21", 29: "-14,1"}
;"another" pattern, just an example of adding more
m416_pattern := {1: "-4,7", 2: "4,19", 3: "-3,29"
,4: "-1,31", 5: "13,31", 6: "8,28"
,7: "13,21", 8: "-17,12", 9: "-42,-3"
,10: "-21,2", 11: "12,11", 12: "-15,7"
,13: "-26,-8", 14: "-3,4", 15: "40,1"
,16: "19,7", 17: "14,10", 18: "27,0"}
active_pattern := no_pattern ;setting the ak_pattern as the default one at launch, demo purposes
1::active_pattern := ak_pattern
2::active_pattern := m416_patternpattern
3::active_pattern := no_pattern
#IfWInActive, Recoilbot
Numpad1::
ControlGet, outPutVar, Checked , , Button1, Recoilbot
If outPutVar
GuiControl, , Sjekkboksen, 0
Else
GuiControl, , Sjekkboksen, 1
Return
Numpad0::
ControlGet, outPutVar, Checked , , Button1, Recoilbot
If outPutVar
GuiControl, , Sjekkboksen, 1
Else
GuiControl, , Sjekkboksen, 0
return
return
Gui, show
OnSelect:
Gui, Submit, nohide
if (List1 = "AK-47") {
active_pattern:=ak_pattern
}
Else if (List1 = "M4A4") {
active_pattern:=m416_pattern
}
Else if (List1 = "Off") {
active_pattern:= no_pattern
}
return
;using right button so I can close script easier (will change it once script is finished).
LButton::
DllCall("mouse_event", uint, 2, int, 0, int, 0, uint, 0, int, 0) ;send the mouse down like in your script
loop { ;loop "until" key_shoot is released or you've reached the end (empty mag) "a_index > active_pattern.maxindex()"
x := strsplit(active_pattern[a_index],",")[1] ;get the "x" from the item at a_index in active_pattern
y := strsplit(active_pattern[a_index],",")[2] ;get the "y" from the item at a_index in active_pattern
dllcall("mouse_event","UInt",0x01,"UInt",x*modifier,"UInt",y*modifier) ;same relative dllcall like in your script
sleep, 99 ;same...
} until % !GetKeyState(key_shoot,"P") || a_index > active_pattern.maxindex() ;see loop comment
DllCall("mouse_event", uint, 4, int, 0, int, 0, uint, 0, int, 0) ;send the mouse up like in your script