私は、プレーヤーが宝を探して移動できるコードを作成しました。プレイヤーが宝の上に着くと、10コインが追加され、ゴブリンに着陸するとすべてのコインが控除されます。私はこの「お金」のための関数を作ったが、うまくいかないようだ。私はコードを実行するたびに、お金機能から何も働かないように見えます。誰でも私のコードを編集して、動作するようにしてください。ここに私のコードは次のとおりです。グリッドでお金を稼ぐPython
import time
from random import *
# Set up Initial Variables
Money = 0
grid = []
character = "X"
# player_loc will hold the x, y location of the player
player_loc = (0, 0)
# These are a mapping of direction
NORTH = "N"
SOUTH = "S"
EAST = "E"
WEST = "W" #All variables used for Later on
Treasure = "T"
Goblin = "G"
def menu(): #functiom
c = input(" To quit this program, type 'quit' To start the game, type 'start'")#Users choice to start game
if c == "quit":
exit()
elif c == "start": #If users input is to start the game the all of this appears
print("Welcome to the treasure hunt game!")
time.sleep(1)
print(" ")
print("These are the rules! You have a choice of a grid ranging from a 3x3 choice to a 20x20 choice")
print(" ")
time.sleep(2)
print("in these grids, bandits and treasure chests will spawn at random locations, hidden to you.")
print(" ")
time.sleep(3)
print("You will have a choice of the amount of goblins and treasures you would like to spawn in, ranging from 1-20.")
print(" ")
time.sleep(3)
print("You will move around the map, in search of treasures which will give you 10 gold. Although landing on a goblin would deduct the amount of gold to 0.")
print(" ")
time.sleep(3)
print("Furthurmore, just deciding on a position you would like to move to, would give you an extra 1 piece of gold.")
print(" ")
time.sleep(3)
print("You can only find the same treasure chest two times before it's replaced by a bandit.")
print(" ")
time.sleep(3)
print("To check the amount of gold you have and the amount of bandits and treasure chests in the grid. Simply type 'status'")
print(" ")
time.sleep(3)
print("Don't forget! If you have collected all the treasure chests and you don't have 100 gold, you lose the game!")
print(" ")
time.sleep(3)
print("Good luck, you will now be entered into the game")
print(" ")
time.sleep(2)
x = input("What is your name?")
username = x
time.sleep(2)
print ("Hello,", username,"! Let's jump into the game!")
setupGrid()
Chests_and_Goblins()
def setupGrid(): #New function for creating grid
global grid #Adding/creating global variables
global row
global N
N = input("How big would you like the grid to be?") #User input
time.sleep(2)
while int(N) > 20 : #Changing N to an integer so computer understamds
N =input("That number is too high or too low, The grid has to be at a size of under 20x20. Or 3x3 and larger. Please try again")
else:
while int(N) < 3 : # Asking the user to input again as number is too high or low
N = input("That number is too low, the grid has to be a size of over 3x3. Please try again")
for x in range(0, (int(N))):#For everything in range N
row = [] #The N amount of rows are created
for y in range(0, (int(N))): #For everything in range N
if x == player_loc[0] and y == player_loc[1]: #If the positions is equal to th player location
row.append(character) # Add the character in
else:
row.append('O') #Add the same amount of 0's as N
grid.append(row)
def Chests_and_Goblins():
global z
global grid
global row
global N
global Treasure
print("How many chests would you like in the grid?")
time.sleep(2)
B = input("The amount of chests you like is given by the amount of C's")
print("How many Bandits would you like in the grid?")
time.sleep(2)
F = input("The amount of Bandits you like is given by the amount of B's")
for each in B:
grid[randint(0, int(N)-1)][randint(0, int(N)-1)] = Treasure
for each in F:
grid[randint(0, int(N)-1)][randint(0, int(N)-1)] = Goblin
def moveSouth(n):
global player_loc
grid[player_loc[0]][player_loc[1]] = "O"
grid[player_loc[0] + n][player_loc[1]] = character
player_loc = (player_loc[0] + n, player_loc[1])
money()
def moveNorth(n):
global player_loc
grid[player_loc[0]][player_loc[1]] = "O"
grid[player_loc[0] - n][player_loc[1]] = character
player_loc = (player_loc[0] - n, player_loc[1])
money()
def moveEast(n):
global player_loc
grid[player_loc[0]][player_loc[1]] = "O"
grid[player_loc[0]][player_loc[1] + n] = character
player_loc = (player_loc[0], player_loc[1] + n)
money()
def moveWest(n):
global player_loc
grid[player_loc[0]][player_loc[1]] = "O"
grid[player_loc[0]][player_loc[1] - n] = character
player_loc = (player_loc[0], player_loc[1] - n)
money()
def gridRunner():
while True:
for row in grid:
print (row)
switch = {NORTH : moveNorth,
SOUTH : moveSouth,
EAST : moveEast,
WEST : moveWest }
print (" ")
time.sleep(2)
P = input("What direction would you like to move in? North (N), South(S), East(E) or West(W)?").upper()
if P not in switch:
print ("invalid move")
continue
distance = int(input("How far would you like to move in this direction? (blocks are the units)"))
switch[P](distance)
def money():
global player_loc
global character
global Treasure
if player_loc == Treasure:
print("Well done, You have gained coins")
else:
print ("You got nothing")
menu()
gridRunner()
今のところ、プレイヤーが宝の上に着くと、私はそれを作りました。まだゴブリンとは関係ありません。 – Micheal
https://stackoverflow.com/help/mcveを読んで、money関数のテストに失敗したことをお勧めします。 –
ちょうどいくつかの考え:あなたの関数内で上記の変数を変更する場合は、グローバルは使用する必要があります。 Treasuresループは、3つの宝のための入力として 'TTT'を期待しています。実際にはゴブリンの場合と同じように、現時点での文字数をカウントします。より良いグリッドプリンタは、xrange(len(grid))のyのprint '\ n'.join([' '.join(xはグリッド[y]のx))です。 TreasuresとGoblinsを割り当てる前に、セルが空であることを確認する必要があります。グリッドが変更され、現在は値の文字を持っているので、 – Aquiles